eBookPortada: Z-Order Glitching: Rendering Sprites and Breaking Dimensions

Z-Order Glitching: Rendering Sprites and Breaking Dimensions

Layers, Math, and Overlaps in Classic Two-Dimensional Game Development

ISBN9783565546954
Marca / Selloepubli
IdiomaEspañol
Fecha de edición2026

Sinopsis del libro

In classic two-dimensional video games, depth is an elaborate and fragile mathematical lie. A television screen has no physical depth; it is merely a flat grid of illuminated pixels. To create the illusion that a hero is standing in front of a tree, programmers must dictate a strict rendering order. This hierarchical…

Publicación2026
IdiomaEspañol
ISBN9783565546954
SKUBW9783565546954

Aún no hay reseñas. ¡Sé el primero en opinar!