Developing Video Game Literacy in the EFL Classroom
A Qualitative Analysis of 10th Grade Classroom Game Discourse
Sinopsis del libro
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials…
Publicación2018
IdiomaEspañol
ISBN9783823392484
SKUBW9783823392484
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